Initialize engine version: 2018.4.8f1 (9bc9d983d803) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7400M Series (ID=0x6760) Vendor: VRAM: 1012 MB Driver: 15.201.1151.1008 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.326885 ms The referenced script (ConnectionProblemsComponent) on this Behaviour is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script (ArenaDrawDebugClientComponent) on this Behaviour is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script (ArenaServerComponent) on this Behaviour is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script (ArenaDrawDebugServerComponent) on this Behaviour is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Server') is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) A scripted object (probably ArenaServerComponent?) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 2001] (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) A scripted object (probably ArenaDrawDebugClientComponent?) has a different serialization layout when loading. (Read 32 bytes but expected 208 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 2001] (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) A scripted object (probably ConnectionProblemsComponent?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 2001] (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) A scripted object (probably ArenaDrawDebugServerComponent?) has a different serialization layout when loading. (Read 32 bytes but expected 220 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) GameClient.Meta.Utils.Boot:Start() [ line 2001] (Filename: Line: 2001) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader The referenced script (ArenaServerComponent) on this Behaviour is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script (ArenaDrawDebugServerComponent) on this Behaviour is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script (ConnectionProblemsComponent) on this Behaviour is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script (ArenaDrawDebugClientComponent) on this Behaviour is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 195] (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Server') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Server') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Debug') is missing! UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 294] (Filename: Line: 294) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. RockVR.Common.Singleton`1:Awake() RockVR.Video.VideoCaptureCtrl:Awake() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 543] (Filename: Line: 543) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. Opencoding.Console.DebugConsole:Initialize() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() [ line 543] (Filename: Line: 543) Error: Found duplicate msgid ANIMATION_AC_Emotion_W1_Facepalm at line 97 - will overwrite the value from earlier instances. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) POFileHelper:AddLocalization(String, String, List`1) POFileHelper:Parse(String) Assets.System.Scripts.Localization.LocalizationManager:AddLocalizationToData(String, Boolean) Assets.System.Scripts.Localization.LocalizationManager:LoadLocalization() Assets.System.Scripts.SingletonResourcesAsset`1:get_Instance() Assets.System.Scripts.Localization.LocalizationManager:CheckLocalizationKey(String, String&) Assets.System.Scripts.Localization.LocalizationManager:Localize(String, String[]) UIKit.TextStyleComponent:UpdateLocalization() UIKit.TextStyleComponent:SetText(String) Assets.UI.BuildInformation:OnEnable() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: Found duplicate msgid ANIMATION_AC_Emotion_W1_GameRPS_Fig at line 100 - will overwrite the value from earlier instances. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) POFileHelper:AddLocalization(String, String, List`1) POFileHelper:Parse(String) Assets.System.Scripts.Localization.LocalizationManager:AddLocalizationToData(String, Boolean) Assets.System.Scripts.Localization.LocalizationManager:LoadLocalization() Assets.System.Scripts.SingletonResourcesAsset`1:get_Instance() Assets.System.Scripts.Localization.LocalizationManager:CheckLocalizationKey(String, String&) Assets.System.Scripts.Localization.LocalizationManager:Localize(String, String[]) UIKit.TextStyleComponent:UpdateLocalization() UIKit.TextStyleComponent:SetText(String) Assets.UI.BuildInformation:OnEnable() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: Found duplicate msgid WP_RUS_SSO2013_RL-RPO at line 451 - will overwrite the value from earlier instances. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) POFileHelper:AddLocalization(String, String, List`1) POFileHelper:Parse(String) Assets.System.Scripts.Localization.LocalizationManager:AddLocalizationToData(String, Boolean) Assets.System.Scripts.Localization.LocalizationManager:LoadLocalization() Assets.System.Scripts.SingletonResourcesAsset`1:get_Instance() Assets.System.Scripts.Localization.LocalizationManager:CheckLocalizationKey(String, String&) Assets.System.Scripts.Localization.LocalizationManager:Localize(String, String[]) UIKit.TextStyleComponent:UpdateLocalization() UIKit.TextStyleComponent:SetText(String) Assets.UI.BuildInformation:OnEnable() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: Found duplicate msgid WP_RUS_SSO2013_RL-RPO_SHORT at line 454 - will overwrite the value from earlier instances. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) POFileHelper:AddLocalization(String, String, List`1) POFileHelper:Parse(String) Assets.System.Scripts.Localization.LocalizationManager:AddLocalizationToData(String, Boolean) Assets.System.Scripts.Localization.LocalizationManager:LoadLocalization() Assets.System.Scripts.SingletonResourcesAsset`1:get_Instance() Assets.System.Scripts.Localization.LocalizationManager:CheckLocalizationKey(String, String&) Assets.System.Scripts.Localization.LocalizationManager:Localize(String, String[]) UIKit.TextStyleComponent:UpdateLocalization() UIKit.TextStyleComponent:SetText(String) Assets.UI.BuildInformation:OnEnable() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: Found duplicate msgid WP_RUS_SSO2013_RL-RPO_DESCR at line 455 - will overwrite the value from earlier instances. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) POFileHelper:AddLocalization(String, String, List`1) POFileHelper:Parse(String) Assets.System.Scripts.Localization.LocalizationManager:AddLocalizationToData(String, Boolean) Assets.System.Scripts.Localization.LocalizationManager:LoadLocalization() Assets.System.Scripts.SingletonResourcesAsset`1:get_Instance() Assets.System.Scripts.Localization.LocalizationManager:CheckLocalizationKey(String, String&) Assets.System.Scripts.Localization.LocalizationManager:Localize(String, String[]) UIKit.TextStyleComponent:UpdateLocalization() UIKit.TextStyleComponent:SetText(String) Assets.UI.BuildInformation:OnEnable() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: Found duplicate msgid MEDALS_COUNT at line 21 - will overwrite the value from earlier instances. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) POFileHelper:AddLocalization(String, String, List`1) POFileHelper:Parse(String) Assets.System.Scripts.Localization.LocalizationManager:AddLocalizationToData(String, Boolean) Assets.System.Scripts.Localization.LocalizationManager:LoadLocalization() Assets.System.Scripts.SingletonResourcesAsset`1:get_Instance() Assets.System.Scripts.Localization.LocalizationManager:CheckLocalizationKey(String, String&) Assets.System.Scripts.Localization.LocalizationManager:Localize(String, String[]) UIKit.TextStyleComponent:UpdateLocalization() UIKit.TextStyleComponent:SetText(String) Assets.UI.BuildInformation:OnEnable() UnityEngine.Object:Instantiate(T) GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded graphics presets from D:/Калибр/Caliber_Data/StreamingAssets/SystemCfg/graphicsPresets.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GraphicsSettings:LoadPresets() GraphicsSettings:Init() GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load presets error: Object reference not set to an instance of an object. at GraphicsSettings.Apply (System.Boolean fxOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsSettings.Load () [0x00000] in <00000000000000000000000000000000>:0 at GameClient.Meta.Utils.MetaApplication.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at GameClient.Meta.Utils.Boot.Start () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GraphicsSettings:Load() GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: User settings not found, Default settings were taken UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Polygon.AudioConfig:Init() GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Vivox] Client initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Polygon.VivoxManager:Init() GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INPUT] Created input binding from file D:/Калибр/Caliber_Data/StreamingAssets/SystemCfg/defaultInput.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Polygon.InputControlsBinding:get_Instance() Polygon.VoiceChatConfig:GetSettingsData() Polygon.SettingsConfig:DeserializeAndApplyConfig(List`1, Boolean) Polygon.VoiceChatConfig:Init() GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: User settings not found, Default settings were taken UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Polygon.VoiceChatConfig:Init() GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. ResourceGameObject:InitializePool(Transform) GameClient.Meta.Utils.MetaApplication:OnEnable() GameClient.Meta.Utils.Boot:Start() [ line 543] (Filename: Line: 543) Setting up 1 worker threads for Enlighten. Thread -> id: 6e0 -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 694 unused Assets to reduce memory usage. Loaded Objects now: 30350. Total: 211.401259 ms (FindLiveObjects: 2.697187 ms CreateObjectMapping: 3.578288 ms MarkObjects: 204.591068 ms DeleteObjects: 0.533690 ms) WGC Auth start UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AsyncActions:AfterCoroutine(IEnumerator, Action, Boolean) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.JobQueue:OnJobComplete(Job) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WGC Instance created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WGCInstance:Init() d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AsyncActions:AfterCoroutine(IEnumerator, Action, Boolean) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.JobQueue:OnJobComplete(Job) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WGC Api prepared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WGCInstance:Init() d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AsyncActions:AfterCoroutine(IEnumerator, Action, Boolean) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.JobQueue:OnJobComplete(Job) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WGC LoginInfo. UserName: 'xSpaKx', WGId: '3146938', RealmId: 'ru', GameId: 'clbr' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WGCInstance:WGCGetLoginInfo() WGCInstance:Init() d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AsyncActions:AfterCoroutine(IEnumerator, Action, Boolean) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.JobQueue:OnJobComplete(Job) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WGC HardwareId: '0B6990452EBFFBC914565E0CC9637593' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WGCInstance:Init() d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AsyncActions:AfterCoroutine(IEnumerator, Action, Boolean) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.JobQueue:OnJobComplete(Job) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WGC Auth complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AsyncActions:AfterCoroutine(IEnumerator, Action, Boolean) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.JobQueue:OnJobComplete(Job) Arena.Shared.Signals.Signal`1:EmitSignal() Client.Utils.Jobs.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SetWGCLanguage: ru UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Assets.System.Scripts.Localization.LocalizationManager:SetWGCLanguage(String) Server.MetaClient.<>c__DisplayClass58_0:b__1() System.Threading.ThreadStart:Invoke() d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Generated AuthToken. WgId: '3146938', Token: '93316151' UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) WGCInstance:WGCGetToken() Server.MetaClient.<>c__DisplayClass58_0:b__1() System.Threading.ThreadStart:Invoke() d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoginWithWGC [93316151] [3146938] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Server.MetaClient.MetaServerClient:LoginWithWGC(String, UInt64, Action`3) Server.MetaClient.<>c__DisplayClass58_0:b__1() System.Threading.ThreadStart:Invoke() d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Login: https://ru-login.caliber.ru loginWithAuthToken UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Server.MetaClient.MetaServerClient:Login(String, Action`3, String[]) Server.MetaClient.MetaServerClient:LoginWithWGC(String, UInt64, Action`3) Server.MetaClient.<>c__DisplayClass58_0:b__1() System.Threading.ThreadStart:Invoke() d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request error: [ 504 Gateway Time-out

504 Gateway Time-out


nginx
][504][https://ru-login.caliber.ru/v1/loginWithAuthToken] UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogErrorFormat(String, Object[]) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: incorrect Deserialize json to ServerErrorDetails: 504 Gateway Time-out

504 Gateway Time-out


nginx
UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Client.Utils.SystemAlert:GetErrorDetails(String) Client.Utils.SystemAlert:ShowServer(String, Action) Server.MetaClient.MetaServerClient:UpdateDisconnection(Boolean, String, Object, HttpStatusCode) Server.MetaClient.<>c__DisplayClass181_0:b__1(Boolean, String, String, HttpStatusCode) System.Action`4:Invoke(T1, T2, T3, T4) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SystemAlert.Show -1 SYSTEMALERT_TITLE_ERROR SYSTEMALERT_TITLE_CANNOTCONNECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client.Utils.SystemAlert:Show(Int32, String, String, String, Action) Client.Utils.SystemAlert:ShowServer(String, Action) Server.MetaClient.MetaServerClient:UpdateDisconnection(Boolean, String, Object, HttpStatusCode) Server.MetaClient.<>c__DisplayClass181_0:b__1(Boolean, String, String, HttpStatusCode) System.Action`4:Invoke(T1, T2, T3, T4) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error: incorrect Deserialize json to ServerErrorDetails: 504 Gateway Time-out

504 Gateway Time-out


nginx
UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Client.Utils.SystemAlert:GetErrorDetails(String) GameClient.Meta.Utils.MetaApplication:OnLoginResult(Boolean, String, HttpStatusCode) System.Action`3:Invoke(T1, T2, T3) Server.MetaClient.<>c__DisplayClass54_0:b__0(Boolean, String, HttpStatusCode) System.Action`3:Invoke(T1, T2, T3) Server.MetaClient.<>c__DisplayClass181_0:b__1(Boolean, String, String, HttpStatusCode) System.Action`4:Invoke(T1, T2, T3, T4) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SystemAlert.Show -1 SYSTEMALERT_TITLE_ERROR SYSTEMALERT_TITLE_CANNOTCONNECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client.Utils.SystemAlert:Show(Int32, String, String, String, Action) GameClient.Meta.Utils.MetaApplication:OnLoginResult(Boolean, String, HttpStatusCode) System.Action`3:Invoke(T1, T2, T3) Server.MetaClient.<>c__DisplayClass54_0:b__0(Boolean, String, HttpStatusCode) System.Action`3:Invoke(T1, T2, T3) Server.MetaClient.<>c__DisplayClass181_0:b__1(Boolean, String, String, HttpStatusCode) System.Action`4:Invoke(T1, T2, T3, T4) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Vivox] On Vivox destroy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Polygon.VivoxManager:Destroy() GameClient.Meta.Utils.MetaApplication:Quit() GameClient.Meta.Utils.MetaApplication:OnAppQuit() LoopDone:Invoke() UnityEngine.Application:Internal_ApplicationWantsToQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)